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Mass effect stack upgrades
Mass effect stack upgrades





mass effect stack upgrades

So, normally if you are upgrading something like Force, that is measured in Newtons. "This formula is used for stats that are expressed as percents. New Value = (Base Value at Rank 1 + Sum of Rank all rank bonuses) * (1.0 + Dynamic Bonuses) This is to stop the henchmen from being overpowered." Also, it should be noted that Henchmen power recharge speeds are always double what Shepard’s recharge speed is (there may be one or two execptions, but those are close to double). Only recharge speed is calculated using this formula. "If recharge speed is 10 seconds at Rank 1, the sum of your rank bonuses is 50% and the dynamic bonuses total at 25%, using the formula above what you find is the value is 5.7.

mass effect stack upgrades

New Value = Base Value at Rank 1 * (1.0 / (1.0 + Sum of all rank bonuses + Dynamic Bonuses)) Normal power upgrades are not including cooldown timers, but instead they focus on such powers like damage, force, and impact radius.

MASS EFFECT STACK UPGRADES UPGRADE

This means powers can quickly become overpowered or an upgrade is useless for some players and ridiculously powerful for others." If the upgrade modifies the current value, the upgrade is more useful for players who have a higher value from things like passives and all that. Note, this value is expressed as a floating point number so 50% = 0.5. So you could have 100% bonus total by having a 70% bonus from weight capacity, 10% from wearing certain armor, and 20% from your passive power. "Dynamic Bonuses are from things like your passives and weight capacity. New Value = Base Value at Rank 1 * (1.0 + Sum of all rank bonuses + Dynamic Bonuses)







Mass effect stack upgrades